Legal analysis IT with policy recommendations
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Report on IT law aspects specific to video game sector
Experience Design Document
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Connects the 4 axis of experience design for the project: storytelling, aesthetics, technology, and psychology (game design)
Initial Impact Report
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Initial impact report to foster effective inclusive policies and practices at EU level regarding gaming for inclusion, creativity and lifelong learning, in museum and cultural institutions, and especially within textile & fashion sectors
Gamification & Community Design Workshops
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All the partners are trained in Game-based learning, Gamification techniques and Community design.
Research report v.1
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Methodology and results of desk and field research conducted to serve set-up of WP3 and WP4 and feed WP4 and WP5.
Initial Policy Brief
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Initial document on results and lessons learned after pilots. Also to promote good practice & innovations developed.
Communication and dissemination material
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Logo, website, posts, articles, press releases, video.