Skip to main content
Aller à la page d’accueil de la Commission européenne (s’ouvre dans une nouvelle fenêtre)
français français
CORDIS - Résultats de la recherche de l’UE
CORDIS
Contenu archivé le 2024-06-18

Cultural Heritage Experiences through Socio-personal interactions and Storytelling

Description du projet


Digital Libraries and Digital Preservation

Cultural heritage institutions nowadays face the important challenge of making their collections more engaging to visitors, especially the young ‘digital natives’, while exploiting, in new forms of cultural interactive experiences, the recently developed digital libraries. An approach for cultural heritage institutions (e.g. museums) is to capitalize on the pervasive use of interactive digital content and systems in order to offer experiences that connect to their visitors’ interests, needs, dreams, familiar faces or places; in other words, to the personal narratives they carry with them and, implicitly or explicitly, build when visiting a cultural site. The principal objective of CHESS was to research, implement and evaluate an innovative conceptual and technological framework that enables both the experiencing of personalised interactive stories for visitors of cultural sites and their authoring by the cultural content experts. Essentially, CHESS created narrative-driven cultural “adventures” through hybrid structures, which adapt continuously to their visitors, extend over space and time, and involve multiple users with different interfaces. To achieve this, CHESS integrated interdisciplinary research in personalization and adaptivity, digital storytelling, interaction methodologies, and narrative-oriented mobile and mixed reality technologies, with a sound theoretical basis in the museological, cognitive, and learning sciences. This tightly integrated framework was applied and tested in different types of cultural heritage sites, most notably two world-renowned museums, the New Acropolis Museum, and the Cité de l'Espace in France. Access to end-users is further enhanced through the international User Group, a diverse body of cultural institutions and organisations.

 

Cultural heritage institutions nowadays face the important challenge of making their collections more engaging to visitors, especially the young 'digital natives', while exploiting, in new forms of cultural interactive experiences, the recently developed digital libraries. An approach for cultural heritage institutions (e.g. museums) would be to capitalize on the pervasive use of interactive digital content and systems in order to offer experiences that connect to their visitors' interests, needs, dreams, familiar faces or places; in other words, to the personal narratives they carry with them and, implicitly or explicitly, build when visiting a cultural site.
The principal objective of CHESS is to research, implement and evaluate an innovative conceptual and technological framework that will enable both the experiencing of personalised interactive stories for visitors of cultural sites and their authoring by the cultural content experts. Essentially, CHESS proposes to create narrative-driven cultural "adventures" through hybrid structures, which adapt continuously to their visitors, extend over space and time, and involve multiple users with different interfaces. To achieve this, CHESS will integrate interdisciplinary research in personalization and adaptivity, digital storytelling, interaction methodologies, and narrative-oriented mobile and mixed reality technologies, with a sound theoretical basis in the museological, cognitive, and learning sciences. This tightly integrated framework will be applied and tested in different types of cultural heritage sites; most notably two world-renowned museums, the New Acropolis Museum, and the Cité de l'Espace in France. Access to end-users will be further enhanced through the international User Group, a diverse body of cultural institutions and organisations.

Champ scientifique (EuroSciVoc)

CORDIS classe les projets avec EuroSciVoc, une taxonomie multilingue des domaines scientifiques, grâce à un processus semi-automatique basé sur des techniques TLN. Voir: Le vocabulaire scientifique européen.

Vous devez vous identifier ou vous inscrire pour utiliser cette fonction

Programme(s)

Programmes de financement pluriannuels qui définissent les priorités de l’UE en matière de recherche et d’innovation.

Thème(s)

Les appels à propositions sont divisés en thèmes. Un thème définit un sujet ou un domaine spécifique dans le cadre duquel les candidats peuvent soumettre des propositions. La description d’un thème comprend sa portée spécifique et l’impact attendu du projet financé.

Appel à propositions

Procédure par laquelle les candidats sont invités à soumettre des propositions de projet en vue de bénéficier d’un financement de l’UE.

FP7-ICT-2009-6
Voir d’autres projets de cet appel

Régime de financement

Régime de financement (ou «type d’action») à l’intérieur d’un programme présentant des caractéristiques communes. Le régime de financement précise le champ d’application de ce qui est financé, le taux de remboursement, les critères d’évaluation spécifiques pour bénéficier du financement et les formes simplifiées de couverture des coûts, telles que les montants forfaitaires.

CP - Collaborative project (generic)

Coordinateur

DIGINEXT
Contribution de l’UE
€ 756 878,00
Adresse
370 RUE RENE DESCARTES LES HAUTS DE LA DURANNE IMMEUBLES A ET B
13857 AIX EN PROVENCE
France

Voir sur la carte

Type d’activité
Private for-profit entities (excluding Higher or Secondary Education Establishments)
Liens
Coût total

Les coûts totaux encourus par l’organisation concernée pour participer au projet, y compris les coûts directs et indirects. Ce montant est un sous-ensemble du budget global du projet.

Aucune donnée

Participants (6)

Mon livret 0 0