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CORDIS - Resultados de investigaciones de la UE
CORDIS

Wearable Experience for Knowledge Intensive Training

CORDIS proporciona enlaces a los documentos públicos y las publicaciones de los proyectos de los programas marco HORIZONTE.

Los enlaces a los documentos y las publicaciones de los proyectos del Séptimo Programa Marco, así como los enlaces a algunos tipos de resultados específicos, como conjuntos de datos y «software», se obtienen dinámicamente de OpenAIRE .

Resultado final

Design Methodology for Ergonomics - First Version (se abrirá en una nueva ventana)

Defining comprehensive methodology for environmental factors including ergonomics, user test methods and experience design with consideration to industry standard requirements - First Version

Training Scenarios and Evaluation Plan for Engineering - Final Version (se abrirá en una nueva ventana)

Report - Final Version

Final Outreach and Dissemination Report (se abrirá en una nueva ventana)

Summarizing stakeholder community events and status at the end of the project, usage of web portal and social media, dissemination to general public, scientific and industrial communities

Requirements for Scenarios and Prototypes - Second Version (se abrirá en una nueva ventana)

The deliverable provides input scenarios (WP6) and prototypes (WP2), T1.4. - Second version

Outreach and Dissemination Report - First Version (se abrirá en una nueva ventana)

Introducing stakeholder outreach strategy and mobilization activities, updating dissemination plan and outcomes.

Final Architecture and Learning Experience Content Model (se abrirá en una nueva ventana)

Functional and modular architecture (final version); AR-enhanced learning activity and workplace description language (final version)

Roadmap and Sustainability (se abrirá en una nueva ventana)

The deliverable will contain the roadmap and a chapter on sustainability

Training Scenarios and Evaluation Plan for Aeronautics - Final Version (se abrirá en una nueva ventana)

Report - Final Version

Requirement analysis and sensor specifications - First Version (se abrirá en una nueva ventana)

A report - First Version

WEKIT Framework and Training Methodology - Final Version (se abrirá en una nueva ventana)

The deliverable presents the project’s industrial training methodology and the result of associated R&D activities of T1.3 - Final version

Outreach and Dissemination Report - Second Version (se abrirá en una nueva ventana)

Presenting stakeholder community events and activities, further development and usage of WEKIT portal, dissemination outcomes.

Standardization Outcomes (se abrirá en una nueva ventana)

A report on standardization activities of the project

Training Scenarios and Evaluation Plan for Aeronautics - First Version (se abrirá en una nueva ventana)

Report - First Version

Training Scenarios and Evaluation Plan for Space - First Version (se abrirá en una nueva ventana)

Report - First Version

Evaluation Process and Results for Engineering case - Final Version (se abrirá en una nueva ventana)

Report - Final Version

Requirements for Scenarios and Prototypes - Final Version (se abrirá en una nueva ventana)

The deliverable provides input scenarios (WP6) and prototypes (WP2), T1.4. - Final version

Pathway for business process integration (se abrirá en una nueva ventana)

Defining pathways for best practice for business integration.

Guidelines for Information Adaptation to Multi-device Presentation (se abrirá en una nueva ventana)

A guideline report

Training Scenarios and Evaluation Plan for Space - Final Version (se abrirá en una nueva ventana)

Report - Final Version

Requirement analysis and sensor specifications - Final Version (se abrirá en una nueva ventana)

A report - Final Version

Evaluation Process and Results for Engineering case - First Version (se abrirá en una nueva ventana)

Report - First Version

User Industry Needs (se abrirá en una nueva ventana)

Reports the results of the Training Industry Assessment, T1.1.

Design Methodology for Wearability - First Version (se abrirá en una nueva ventana)

Defining comprehensive human-centered methodology including human factors, user-test methods, practice-based methods and emerging design tools for wearability - First Version

Design Methodology for Wearability and Ergonomics - Final Version (se abrirá en una nueva ventana)

Defining comprehensive human-centered methodology including human factors, user-test methods, practice-based methods and emerging design tools for wearability. Defining comprehensive methodology for environmental factors including ergonomics, user test methods and experience design with consideration to industry standard requirements - Final Version

Functional and modular architecture (se abrirá en una nueva ventana)

Requirements and specification

Evaluation Process and Results for Space case - Final Version (se abrirá en una nueva ventana)

Report - Final Version

Dissemination Plan (se abrirá en una nueva ventana)

A plan for project dissemination on different levels. Introducing WEKIT community web portal, presence on social media and outline for outreach strategy.

Learning Experience Content Model Draft (se abrirá en una nueva ventana)

AR-enhanced learning activity and workplace description language

WEKIT Framework and Training Methodology - Second Version (se abrirá en una nueva ventana)

The deliverable presents the project’s industrial training methodology and the result of associated R&D activities of T1.3 - Second Version

Evaluation Process and Results for Aeronautics case - First Version (se abrirá en una nueva ventana)

Report - First Version

Evaluation Process and Results for Aeronautics case - Final Version (se abrirá en una nueva ventana)

Report - Final Version

Evaluation Process and Results for Space case - First Version (se abrirá en una nueva ventana)

Report - First Version

Training Scenarios and Evaluation Plan for Engineering - First Version (se abrirá en una nueva ventana)

Report - First Version

WEKIT Framework and Training Methodology - First Version (se abrirá en una nueva ventana)

The deliverable presents the project’s industrial training methodology and the result of associated R&D activities of T1.3 - First Version

Requirements for Scenarios and Prototypes - First Version (se abrirá en una nueva ventana)

The deliverable provides input scenarios (WP6) and prototypes (WP2), T1.4. (M6/M21/M36)

Technology Industry Needs and Affordances (se abrirá en una nueva ventana)

Reports the results of the Technology Industry Assessment, T1.2.

Exploitation and IPR Plan (se abrirá en una nueva ventana)

This deliverable contains exploitation plan and IPR management

Repositories Interfacing with Legacy (se abrirá en una nueva ventana)

Data repository for experience captured based on industry requirements.

Hardware prototype with component specification and usage description - Final Version (se abrirá en una nueva ventana)

A prototype and a short report - Final Version

Hardware prototype with component specification and usage description - First Version (se abrirá en una nueva ventana)

A prototype and a short report - First Version

Software prototype with sensor fusion API specification and usage description - First Version (se abrirá en una nueva ventana)

A prototype and a short report - First Version

Wearable Design Solution - Final Version (se abrirá en una nueva ventana)

Integrating sensory technology for wearability and effective workflow - Final Version

Software prototype with sensor fusion API specification and usage description - Final Version (se abrirá en una nueva ventana)

A prototype and a short report - Final Version

Method and System for Post Analysis of AR-based Learning and Biofeedback Data. (se abrirá en una nueva ventana)

A post analysing system and a short report (M30)

Final Prototype (se abrirá en una nueva ventana)

Assessing the completion of the final prototype of the WEKIT platform including the results of technical testing in cycle 2

Visualization design solutions - Final Version (se abrirá en una nueva ventana)

Creating a visualization method for to measure the performance and well-being of the user - Final Version

Visualization design solutions - First Version (se abrirá en una nueva ventana)

Creating a visualization method for to measure the performance and well-being of the user - First Version

AR-visualization System and AR-based Experience Re-enactment and Learning System (se abrirá en una nueva ventana)

Two AR-based systems: an AR system and a short report. An AR-based learning system and a short report.

First Prototype (se abrirá en una nueva ventana)

Assessing the completion of the first prototype of the WEKIT platform including the results of technical testing in cycle 1.

Wearable Design Solution - First Version (se abrirá en una nueva ventana)

Integrating sensory technology for wearability and effective workflow - First Version

Publicaciones

Technology Acceptance of Augmented Reality and Wearable Technologies (se abrirá en una nueva ventana)

Autores: Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula
Publicado en: Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, Edición 725, 2017, Página(s) 129-141, ISBN 978-3-319-60632-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-60633-0_11

Community Learning Analytics with Industry 4.0 and Wearable Sensor Data (se abrirá en una nueva ventana)

Autores: István Koren, Ralf Klamma
Publicado en: Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, Edición 725, 2017, Página(s) 142-151, ISBN 978-3-319-60632-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-60633-0_12

Digital Learning Projection (se abrirá en una nueva ventana)

Autores: Daniele Di Mitri
Publicado en: Artificial Intelligence in Education, Edición 10331, 2017, Página(s) 609-612, ISBN 978-3-319-61424-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-61425-0_75

Generation of Web Frontends from API Documentation with Direwolf Interaction Flow Designer (se abrirá en una nueva ventana)

Autores: István Koren, Ralf Klamma
Publicado en: Web Engineering, Edición 10845, 2018, Página(s) 492-495, ISBN 978-3-319-91661-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-91662-0_42

Affordances for Capturing and Re-enacting Expert Performance with Wearables (se abrirá en una nueva ventana)

Autores: Will Guest, Fridolin Wild, Alla Vovk, Mikhail Fominykh, Bibeg Limbu, Roland Klemke, Puneet Sharma, Jaakko Karjalainen, Carl Smith, Jazz Rasool, Soyeb Aswat, Kaj Helin, Daniele Di Mitri, Jan Schneider
Publicado en: Data Driven Approaches in Digital Education, Edición 10474, 2017, Página(s) 403-409, ISBN 978-3-319-66609-9
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-66610-5_34

Supporting Training of Expertise with Wearable Technologies: The WEKIT Reference Framework (se abrirá en una nueva ventana)

Autores: Bibeg Limbu, Mikhail Fominykh, Roland Klemke, Marcus Specht, Fridolin Wild
Publicado en: Mobile and Ubiquitous Learning, 2018, Página(s) 157-175, ISBN 978-981-10-6143-1
Editor: Springer Singapore
DOI: 10.1007/978-981-10-6144-8_10

Do You Know What Your Nonverbal Behavior Communicates? – Studying a Self-reflection Module for the Presentation Trainer (se abrirá en una nueva ventana)

Autores: Jan Schneider, Dirk Börner, Peter van Rosmalen, Marcus Specht
Publicado en: Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings, Edición 725, 2017, Página(s) 93-106, ISBN 978-3-319-60632-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-60633-0_8

Peer-to-Peer Video Streaming in HTML5 with WebTorrent (se abrirá en una nueva ventana)

Autores: István Koren, Ralf Klamma
Publicado en: Web Engineering, Edición 10845, 2018, Página(s) 404-419, ISBN 978-3-319-91661-3
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-91662-0_33

An Augmented Reality Framework for Gamified Learning (se abrirá en una nueva ventana)

Autores: Benedikt Hensen, István Koren, Ralf Klamma, Andreas Herrler
Publicado en: Advances in Web-Based Learning – ICWL 2018 - 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings, Edición 11007, 2018, Página(s) 67-76, ISBN 978-3-319-96564-2
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-96565-9_7

Collaborative Non-linear Storytelling Around 3D Objects (se abrirá en una nueva ventana)

Autores: Peter de Lange, Petru Nicolaescu, Jan Benscheid, Ralf Klamma
Publicado en: Advances in Web-Based Learning – ICWL 2018 - 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings, Edición 11007, 2018, Página(s) 88-98, ISBN 978-3-319-96564-2
Editor: Springer International Publishing
DOI: 10.1007/978-3-319-96565-9_9

Supporting Training of Expertise with Wearable Technologies: The WEKIT Reference Framework

Autores: Bibeg Limbu, Mikhail Fominykh , Roland Klemke, Marcus Specht, Fridolin Wild
Publicado en: International Handbook of Mobile and Ubiquitous Learning, Edición 1, 2017
Editor: Springer, 2017. in press

The Exploitation of OpenAPI Documentation for the Generation of Web Frontends (se abrirá en una nueva ventana)

Autores: István Koren, Ralf Klamma
Publicado en: Companion of the The Web Conference 2018 on The Web Conference 2018 - WWW '18, 2018, Página(s) 781-787, ISBN 9781450356404
Editor: ACM Press
DOI: 10.1145/3184558.3188740

Bridging the Skills Gap of Workers in Industry 4.0 by Human Performance Augmentation Tools - Challenges and Roadmap (se abrirá en una nueva ventana)

Autores: Eric Ras, Fridolin Wild, Christoph Stahl, Alexandre Baudet
Publicado en: Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments - PETRA '17, 2017, Página(s) 428-432, ISBN 9781-450352277
Editor: ACM Press
DOI: 10.1145/3056540.3076192

Augmented Reality Lernkontexte - Eine Europäische Perspektive

Autores: István Koren, Benedikt Hensen, Ralf Klamma
Publicado en: Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), Edición Frankfurt, Germany, September 10, 20182, 2018
Editor: CEUS-WS

Immersive Community Analytics for Wearable Enhanced Learning

Autores: Ralf Klamma, Rizwan Ali, István Koren,
Publicado en: HCI INTERNATIONAL 2019 - 21st International Conference on Human-Computer Interaction, Edición 26-31 July 2019, 2019
Editor: Springer

Technology Acceptance of Augmented Reality and Wearable Technologies

Autores: Wild, F., Klemke, R., Lefrere, P., Fominykh, M., and Kuula, T.
Publicado en: Immersive Learning Research Network. Third International Conference, iLRN 2017, Edición 3, 2017
Editor: Springer

Preparing Research Projects for Sustainable Software Engineering in Society (se abrirá en una nueva ventana)

Autores: Renzel, D., Koren, I., Klamma, R., Jarke, M.
Publicado en: ICSE-SEIS '17 Proceedings of the 39th International Conference on Software Engineering: Software Eng, Edición ICSE17, 2017, ISBN 978-1-5386-2673-3
Editor: IEEE Press Piscataway
DOI: 10.1109/ICSE-SEIS.2017.4

Enabling visual community learning analytics with Internet of Things devices (se abrirá en una nueva ventana)

Autores: István Koren, Ralf Klamma
Publicado en: Computers in Human Behavior, Edición 89, 2018, Página(s) 385-394, ISSN 0747-5632
Editor: Pergamon Press Ltd.
DOI: 10.1016/j.chb.2018.07.036

User Experience of Augmented Reality System for Astronaut's Manual Work Support (se abrirá en una nueva ventana)

Autores: Kaj Helin, Timo Kuula, Carlo Vizzi, Jaakko Karjalainen, Alla Vovk
Publicado en: Frontiers in Robotics and AI, Edición 5, 2018, ISSN 2296-9144
Editor: Froniters Media
DOI: 10.3389/frobt.2018.00106

From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development (se abrirá en una nueva ventana)

Autores: Bibeg Limbu, Halszka Jarodzka, Roland Klemke, Fridolin Wild, Marcus Specht
Publicado en: JUCS, Edición 24/2, 2018, Página(s) 108--128, ISSN 0948-6968
Editor: Springer Verlag
DOI: 10.3217/jucs-024-02-0108

A Technology Acceptance Model for Augmented Reality and Wearable Technologies (se abrirá en una nueva ventana)

Autores: William Guest, Fridolin Wild, Alla Vovk, Paul Lefrere, Roland Klemke, Mikhail Fomynikh, Timo Kuula
Publicado en: JUCS, Edición 24/2, 2018, Página(s) 192--219, ISSN 0948-6968
Editor: Springer Verlag
DOI: 10.3217/jucs-024-02-0192

D6.4 Implementation of Evaluation Trials in Aeronautics

Autores: Chris Brox, Morten Holand
Publicado en: D6.4 Implementation of Evaluation Trials in Aeronautics, Edición 0.1, 2017
Editor: WEKIT Project

D8.2 Business Plan

Autores: Per Øyvind Fuglstad
Publicado en: D8.2 Business Plan, Edición 0.9, 2016
Editor: WEKIT Project

D6.1 Training Scenario and Evaluation Plan for aeronautics

Autores: Vegard Nergård, Chris Brox, Anders Olsen, Per Øyvind Fuglstad
Publicado en: Training Scenario and Evaluation Plan for aeronautics, Edición 1, 2016
Editor: WEKIT Project

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