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Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE.

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Deliverables

i-MareCulture V-U visits (A) (opens in new window)

Device independent platform of V-UVisit will be delivered including interaction environment, underwater sounds, plus storytelling and ability to inquire objects in the 3D environment

i-MareCulture hybrid tracking techniques (B) (opens in new window)

Algorithms enabling the hybrid tracking and localization in underwater conditions

3D libraries creation for the Serious Game engine (opens in new window)

A 3D library of ships, amphorae and anchors will be delivered here.

i-MareCulture user interfaces: Design and Implementation (B) (opens in new window)

User interfaces will be delivered in order to accommodate different ways of interacting with augmented reality interfaces.

User after visit experience in 3D printing (opens in new window)

Deliver online available 3D models resulted from WP3 for 3D printing at home

i-MareCulture underwater AR platform (C) (opens in new window)

Augmented Reality interfaces and a 3D engine will be delivered here.

The gaming server (opens in new window)

Building and hosting of the Serious Gaming server

i-MareCulture hybrid tracking techniques (C) (opens in new window)

Algorithms enabling the hybrid tracking and localization in underwater conditions

Re-use and update of existing 3D models of archaeological sites (opens in new window)

A collection of the 3D models of the virtual sites will be delivered here

i-MareCulture underwater AR platform (B) (opens in new window)

Augmented Reality interfaces and a 3D engine will be delivered here.

Seafaring and educational V-U excavation Serious Game (A) (opens in new window)

Seafaring game application where the player will choose a ship loaded with merchandise and he will navigate it over the routes

i-MareCulture hybrid tracking techniques (A) (opens in new window)

Algorithms enabling the hybrid tracking and localization in underwater conditions

Implementation of pattern recognition and ontological schemes for known artefacts present in the library defined in Task 5.2 (opens in new window)

Algorithms about the automatic extraction of different types of amphorae present on the virtual sites

Algorithms for improving underwater colour consistency & texturing (opens in new window)

State of the art algorithm will be delivered

i-MareCulture Geospatial Database (opens in new window)

A Geospatial Database will be delivered containing re-used and spatial analysis from open GIS maritime data, ocean and weather data. This database will serve as the basis for the spatial analysis.

i-MareCulture user interfaces: Design and Implementation (A) (opens in new window)

User interfaces will be delivered in order to accommodate different ways of interacting with augmented reality interfaces.

i-MareCulture Storytelling (A) (opens in new window)

Vivid, compelling and historically correct stories about the artefacts.

i-MareCulture V-U visits (B) (opens in new window)

Device independent platform of V-UVisit will be delivered including interaction environment, underwater sounds, plus storytelling and ability to inquire objects in the 3D environment

i-MareCulture underwater AR platform (A) (opens in new window)

Augmented Reality interfaces and a 3D engine will be delivered here.

i-MareCulture Storytelling (B) (opens in new window)

Vivid, compelling and historically correct stories about the artefacts.

Shipbuilding and Navigation techniques (A) (opens in new window)

A report on shipbuilding and navigational techniques concerning the period in study and the excavated ships.

System Architecture (A) (opens in new window)

Report on the i-MareCulture systems architecture and definition of an intelligent framework of technologies integration

Selection of Pilots test sites and configuration of the trials (opens in new window)

Report on the selection of the pilot test sites and justification. A plain of the pilot test will be also included

Wreck Site Formation Processes (B) (opens in new window)

A report on about the Study, analysis and modelling of the wreck site formation processes conducted in the Task 4.3.

Final evaluation of i-MareCulture validated prototype (opens in new window)

Report on the final evaluation of the validated prototype of the project i-MareCulture

Analysis of pedagogical and cognitive framework (opens in new window)

Report on the integrated scientific approach and an innovative didactic methodology developed in order to improve understanding of the common maritime EU Cultural Heritage.

Requirements from User Community (opens in new window)

Report describing the requirements exacted by the end users on the system to be developed, aimed at answering relevant research questions and supporting collaborative research workflows.

Pilot test execution outcomes (opens in new window)

Report on the results of executed the Pilot tests

Shipbuilding and Navigation techniques (B) (opens in new window)

A report on shipbuilding and navigational techniques concerning the period in study and the excavated ships.

Design of EEG evaluation framework (opens in new window)

Report on the evaluation of the developed Serious Games, VR and AR applications in real and virtual world environment through the application of commercial and non-invasive electroencephalography (EEG) and through the use of special designed questionnaires

Wreck Site Formation Processes (A) (opens in new window)

A report on about the Study, analysis and modelling of the wreck site formation processes conducted in the Task 4.3.

Report of AR optimisation and testing (opens in new window)

Report on the results and proposals of further research about testing and debugging the AR system iteratively

Optimisation and Testing of Serious Games and Virtual Environments (opens in new window)

Report on the results and proposals of further research about testing and debugging the SG and VR systems iteratively

Serious games and Virtual reality technical specifications (opens in new window)

Report on the technical specifications of SG and VR applications according to the objectives of i-MareCulture

Serious Games Scenarios selection and definition (opens in new window)

A report on the scenarios for the serious games.

System Architecture (B) (opens in new window)

Report on the i-MareCulture systems architecture and definition of an intelligent framework of technologies integration

i-MareCulture website (opens in new window)

The project website, following a user friendly design, presenting initially the project concept and plans. In addition to the public website, an internal repository area will be linked to the web site, for internal use by the Consortium.

Pilot test setup (opens in new window)

The defined Pilot Demonstration Plan are described and implemented. Different scenarios are also described for each pilot activity, and requirements are settled for the local deployment.

Data Management Plan (DMP) (opens in new window)

A report describing the data management life cycle for all data sets that will be collected, processed or generated by the research project. It is a document outlining how research data will be handled during a research project, and even after the project is completed, describing what data will be collected, processed or generated and following what methodology and standards, whether and how this data will be shared and/or made open, and how it will be curated and preserved. The first version of the DMP is delivered at M6 in compliance with the template provided by the Commission. The DMP will be updated at least by the mid-term and final review to fine-tune it to the data generated and the uses identified by the consortium

Publications

Amphora Detection Based on a Gradient Weighted Error in a Convolution Neuronal Network

Author(s): Jérôme Pasquet, Stella Demesticha, Dimitrios Skarlatos, Djamal Merad, Pierre Drap
Published in: Metrology for Archaeology and cultural Heritage, 2017 (IMEKO2017), 2017, Page(s) 691-695, ISBN 978-92-990084-0-9
Publisher: IMEKO

3D MODELLING AND MAPPING FOR VIRTUAL EXPLORATION OF UNDERWATER ARCHAEOLOGY ASSETS (opens in new window)

Author(s): Liarokapis, F., Kouřil, P., Agrafiotis, P., Demesticha, S., Chmelík, J., and Skarlatos, D.
Published in: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Issue XLII-2/W3, 2017, Page(s) 425--431
Publisher: ISPRS
DOI: 10.5194/isprs-archives-XLII-2-W3-425-2017

Cultural Heritage Resources Profiling - Ontology-based Approach (opens in new window)

Author(s): Mohamed Ben Ellefi, Pierre Drap, Odile Papini, Djamal Merad, Jean-Marc Boi, Jean-Philip Royer, Jérôme Pasquet, Jean-Christophe Sourisseau, Filipe Castro, Mohammad Motasem Nawaf
Published in: Companion of the The Web Conference 2018 on The Web Conference 2018 - WWW '18, 2018, Page(s) 1489-1496, ISBN 9781-450356404
Publisher: ACM Press
DOI: 10.1145/3184558.3191598

Actors in VR storytelling (opens in new window)

Author(s): Selma Rizvic, Dusanka Boskovic, Fabio Bruno, Barbara Davidde Petriaggi, Sanda Sljivo, Marco Cozza
Published in: 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2019, Page(s) 1-8, ISBN 978-1-7281-4540-2
Publisher: IEEE
DOI: 10.1109/vs-games.2019.8864520

Guidelines for interactive digital storytelling presentations of cultural heritage (opens in new window)

Author(s): Selma Rizvic, Nermin Djapo, Fatmir Alispahic, Bojan Hadzihalilovic, Fahira Fejzic Cengic, Ahmed Imamovic, Vensada Okanovic, Dusanka Boskovic
Published in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Page(s) 253-259, ISBN 978-1-5090-5812-9
Publisher: IEEE
DOI: 10.1109/VS-GAMES.2017.8056610

Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project (opens in new window)

Author(s): Fabio Bruno, Antonio Lagudi, Gerardo Ritacco, Panagiotis Agrafiotis, Dimitrios Skarlatos, Jan Cejka, Pavel Kouril, Fotis Liarokapis, Oliver Philpin-Briscoe, Charalambos Poullis, Sudhir Mudur, Bart Simon
Published in: OCEANS 2017 - Aberdeen, 2017, Page(s) 1-10, ISBN 978-1-5090-5278-3
Publisher: IEEE
DOI: 10.1109/OCEANSE.2017.8084984

A serious game for understanding ancient seafaring in the Mediterranean sea (opens in new window)

Author(s): Oliver Philbin-Briscoe, Bart Simon, Sudhir Mudur, Charalambos Poullis, Selma Rizvic, Dusanka Boskovic, Fotis Liarokapis, Irene Katsouri, Stella Demesticha, Dimitrios Skarlatos
Published in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Page(s) 1-5, ISBN 978-1-5090-5812-9
Publisher: IEEE
DOI: 10.1109/VS-GAMES.2017.8055804

An immersive virtual environment for collaborative geovisualization (opens in new window)

Author(s): Milan Dolezal, Jiri Chmelik, Fotis Liarokapis
Published in: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017, Page(s) 272-275, ISBN 978-1-5090-5812-9
Publisher: IEEE
DOI: 10.1109/VS-GAMES.2017.8056613

Kyrenia - Hyper Storytelling Pilot Application (opens in new window)

Author(s): Rizvic, Selma and Boskovic, Dusanka and Okanovic, Vensada and Sljivo, Sanda
Published in: Eurographics Workshop on Graphics and Cultural Heritage, 2017, ISBN 978-3-03868-037-6
Publisher: The Eurographics Association
DOI: 10.2312/gch.20171311

Evaluation of Underwater Image Enhancement Algorithms under Different Environmental Conditions (opens in new window)

Author(s): Marino Mangeruga, Marco Cozza and Fabio Bruno
Published in: Journal of Marine Science and Engineering, Issue 6(1), 10, 2018, ISSN 2077-1312
Publisher: MDPI AG
DOI: 10.3390/jmse6010010

UNDERWATER PHOTOGRAMMETRY IN VERY SHALLOW WATERS: MAIN CHALLENGES AND CAUSTICS EFFECT REMOVAL (opens in new window)

Author(s): P. Agrafiotis, D. Skarlatos, T. Forbes, C. Poullis, M. Skamantzari, A. Georgopoulos
Published in: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Issue XLII-2, 2018, Page(s) 15-22, ISSN 2194-9034
Publisher: Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci.
DOI: 10.5194/isprs-archives-XLII-2-15-2018

Guidelines for Underwater Image Enhancement Based on Benchmarking of Different Methods (opens in new window)

Author(s): Marino Mangeruga, Fabio Bruno, Marco Cozza, Panagiotis Agrafiotis, Dimitrios Skarlatos
Published in: Remote Sensing, Issue 10/10, 2018, Page(s) 1652, ISSN 2072-4292
Publisher: Multidisciplinary Digital Publishing Institute (MDPI)
DOI: 10.3390/rs10101652

MULTI-CAMERA SYSTEM CALIBRATION OF A LOW-COST REMOTELY OPERATED VEHICLE FOR UNDERWATER CAVE EXPLORATION (opens in new window)

Author(s): E. Nocerino, M. M. Nawaf, M. Saccone, M. B. Ellefi, J. Pasquet, J.-P. Royer, P. Drap
Published in: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Issue XLII-1, 2018, Page(s) 329-337, ISSN 2194-9034
Publisher: ISPRS
DOI: 10.5194/isprs-archives-XLII-1-329-2018

DeepCaustics: Classification and Removal of Caustics From Underwater Imagery (opens in new window)

Author(s): Timothy Forbes, Mark Goldsmith, Sudhir Mudur, Charalambos Poullis
Published in: IEEE Journal of Oceanic Engineering, Issue 44/3, 2019, Page(s) 728-738, ISSN 0364-9059
Publisher: Institute of Electrical and Electronics Engineers
DOI: 10.1109/joe.2018.2838939

Impact of Dehazing on Underwater Marker Detection for Augmented Reality (opens in new window)

Author(s): Marek Žuži, Jan Čejka, Fabio Bruno, Dimitrios Skarlatos, Fotis Liarokapis
Published in: Frontiers in Robotics and AI, Issue 5, 2018, ISSN 2296-9144
Publisher: Frontiers in Robotics and AI
DOI: 10.3389/frobt.2018.00092

Underwater augmented reality for improving the diving experience in submerged archaeological sites (opens in new window)

Author(s): Fabio Bruno, Loris Barbieri, Marino Mangeruga, Marco Cozza, Antonio Lagudi, Jan Čejka, Fotis Liarokapis, Dimitrios Skarlatos
Published in: Ocean Engineering, Issue 190, 2019, Page(s) 106487, ISSN 0029-8018
Publisher: Pergamon Press Ltd.
DOI: 10.1016/j.oceaneng.2019.106487

Simulation of Underwater Excavation Using Dredging Procedures (opens in new window)

Author(s): Pavel Kouril, Fotis Liarokapis
Published in: IEEE Computer Graphics and Applications, Issue 38/2, 2018, Page(s) 103-111, ISSN 0272-1716
Publisher: Institute of Electrical and Electronics Engineers
DOI: 10.1109/mcg.2018.021951637

Evaluation of “The Seafarers”: A serious game on seaborne trade in the Mediterranean sea during the Classical period (opens in new window)

Author(s): Charalambos Poullis, Marta Kersten-Oertel, J.Praveen Benjamin, Oliver Philbin-Briscoe, Bart Simon, Dimitra Perissiou, Stella Demesticha, Evangeline Markou, Elias Frentzos, Phaedon Kyriakidis, Dimitrios Skarlatos, Selma Rizvic
Published in: Digital Applications in Archaeology and Cultural Heritage, Issue 12, 2019, Page(s) e00090, ISSN 2212-0548
Publisher: Elsevier BV
DOI: 10.1016/j.daach.2019.e00090

Detecting Square Markers in Underwater Environments (opens in new window)

Author(s): Jan Čejka, Fabio Bruno, Dimitrios Skarlatos, Fotis Liarokapis
Published in: Remote Sensing, Issue 11/4, 2019, Page(s) 459, ISSN 2072-4292
Publisher: Multidisciplinary Digital Publishing Institute (MDPI)
DOI: 10.3390/rs11040459

Interactive digital storytelling: bringing cultural heritage in a classroom (opens in new window)

Author(s): Selma Rizvic, Dusanka Boskovic, Vensada Okanovic, Sanda Sljivo, Merima Zukic
Published in: Journal of Computers in Education, Issue 6/1, 2019, Page(s) 143-166, ISSN 2197-9987
Publisher: Springer
DOI: 10.1007/s40692-018-0128-7

Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment (opens in new window)

Author(s): Filip Škola, Simona Tinková, Fotis Liarokapis
Published in: Frontiers in Human Neuroscience, Issue 13, 2019, ISSN 1662-5161
Publisher: Frontiers Research Foundation
DOI: 10.3389/fnhum.2019.00329

SOFTWARE COMPARISON FOR UNDERWATER ARCHAEOLOGICAL PHOTOGRAMMETRIC APPLICATIONS (opens in new window)

Author(s): M. Vlachos, L. Berger, R. Mathelier, P. Agrafiotis, D. Skarlatos
Published in: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Issue XLII-2/W15, 2019, Page(s) 1195-1201, ISSN 2194-9034
Publisher: ISPRS
DOI: 10.5194/isprs-archives-XLII-2-W15-1195-2019

A digital reconstruction of the sunken “Villa con ingresso a protiro” in the underwater archaeological site of Baiae (opens in new window)

Author(s): B Davidde Petriaggi, R Petriaggi, F Bruno, A Lagudi, R Peluso, S Passaro
Published in: IOP Conference Series: Materials Science and Engineering, Issue 364, 2018, Page(s) 012013, ISSN 1757-8981
Publisher: IOP Publishing Ltd
DOI: 10.1088/1757-899x/364/1/012013

UNDERSTANDING UNDERWATER PHOTOGRAMMETRY FOR MARITIME ARCHAEOLOGY THROUGH IMMERSIVE VIRTUAL REALITY (opens in new window)

Author(s): M. Doležal, M. Vlachos, M. Secci, S. Demesticha, D. Skarlatos, F. Liarokapis
Published in: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Issue XLII-2/W10, 2019, Page(s) 85-91, ISSN 2194-9034
Publisher: ISPRS
DOI: 10.5194/isprs-archives-xlii-2-w10-85-2019

VIRTUAL TOUR IN THE SUNKEN “VILLA CON INGRESSO A PROTIRO” WITHIN THE UNDERWATER ARCHAEOLOGICAL PARK OF BAIAE (opens in new window)

Author(s): F. Bruno, A. Lagudi, L. Barbieri, M. Cozza, A. Cozza, R. Peluso, B. Davidde Petriaggi, R. Petriaggi, S. Rizvic, D. Skarlatos
Published in: ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Issue XLII-2/W10, 2019, Page(s) 45-51, ISSN 2194-9034
Publisher: ISPRS
DOI: 10.5194/isprs-archives-xlii-2-w10-45-2019

Underwater Image Enhancement before Three-Dimensional (3D) Reconstruction and Orthoimage Production Steps: Is It Worth?

Author(s): Agrafiotis, P., Drakonakis, G. I., Skarlatos, D., & Georgopoulos, A.
Published in: Latest Developments in Reality-Based 3D Surveying and Modelling, 2018, Page(s) 239–256
Publisher: MDPI

Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE (opens in new window)

Author(s): Skarlatos, D., Agrafiotis, P., Balogh, T., Bruno, F., Castro, F., Davidde Petriaggi B., Demesticha, S., Doulamis, A., Drap, P., Georgopoulos, A., Kikillos, F., Kyriakidis, P., Liarokapis, F., Poullis, C., and Rizvic, C S.,
Published in: Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, Issue Volume 10058 of the series Lecture Notes in Computer Science, 2016, Page(s) 805-810, ISBN 978-3-319-48496-9
Publisher: Springer International Publishing
DOI: 10.1007/978-3-319-48496-9_64

Tackling Problems of Marker-Based Augmented Reality Under Water (opens in new window)

Author(s): Jan Čejka, Fotis Liarokapis
Published in: Visual Computing for Cultural Heritage, 2020, Page(s) 205-224, ISBN 978-3-030-37190-6
Publisher: Springer International Publishing
DOI: 10.1007/978-3-030-37191-3_11

Image-Based Underwater 3D Reconstruction for Cultural Heritage: From Image Collection to 3D. Critical Steps and Considerations (opens in new window)

Author(s): Dimitrios Skarlatos, Panagiotis Agrafiotis
Published in: Visual Computing for Cultural Heritage, 2020, Page(s) 141-158, ISBN 978-3-030-37190-6
Publisher: Springer International Publishing
DOI: 10.1007/978-3-030-37191-3_8

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