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Learning to collaborate…virtually

We know we need to collaborate to achieve common business goals. We have the tools to do it, but how can we get the full potential of collaboration among members of globally dispersed teams? A European project worked to provide the best corporate learning solutions to help develop the necessary skills and attitudes.

Digital Economy icon Digital Economy

Creative people are typically thought to be individuals working in solitude. Yet in today's fast-changing business environment, teamwork is needed to achieve larger goals. Without adequate support, however, partners which are often geographically dispersed struggle to complete their joint task. A range of e-business solutions and virtual platforms exist on the market, but they are of variable quality and many rely on technology alone to support collaborative working. The EU-funded 'Learning to collaborate' (L2C) project was launched to address the wider need for corporate learning solutions that help people develop the skills needed to collaborate more effectively. A working prototype of a next-generation computer-supported learning system was implemented to provide an intensive and game-like learning experience. This series of software tools for the development of collaborative competencies is L2C's most tangible result. In creating its open platform, which is suitable for a broad range of simulated exercises, the L2C team drew on lessons offered by top business schools to manage change and innovation.

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