LoGaCulture aims to explore how locative games can promote and preserve Europe's cultural heritage. Europe has many cultural heritage sites, each with unique stories and significance. However, these sites face challenges such as climate change, overtourism, accessibility issues, and attracting diverse, significantly younger audiences. Traditional interpretations do not always capture and speak to engage young and diverse varieties of visitors.
By uniting experts in digital locative experiences and cultural heritage institutions, the project seeks to:
Gather Evidence and Innovate: Assess how locative games can drive innovation in the heritage sector and enhance engagement. Identify best practices for creating immersive experiences.
Design and Develop Frameworks: Create design, ethical, and technological frameworks to support sustainable deployment of locative games. Ensure these games integrate well with existing visitor structures and enhance traditional interpretation methods.
Collaborate with Heritage Institutions: Align solutions with the objectives and priorities of Europe's cultural heritage institutions to ensure long-term sustainability.
Enhance Visitor Experience: Use innovative locative games to offer immersive storytelling, interactive experiences, and exploration opportunities, allowing visitors to uncover hidden aspects of heritage sites.
LoGaCulture will develop design guidelines, ethical frameworks, and technological solutions for locative games. The project will pilot test prototypes with heritage institutions at Avebury Stone Circle and Neolithic Landscape (UK), Madeira's natural heritage (Portugal), The Battle of the Boyne & The Hill of Tara (Ireland), and The Senckenberg “Museum for Tomorrow” (Germany).
LoGaCulture will provide training and support for heritage professionals, game developers, and stakeholders to ensure sustainability. This includes workshops, seminars, and online resources to build skills in designing and managing locative heritage experiences. The project will disseminate findings through academic publications, conferences, and online platforms to revolutionize how people experience European cultural heritage through locative games.