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Confidence in behaviour changes through serious games

Periodic Reporting for period 2 - e-Confidence (Confidence in behaviour changes through serious games)

Reporting period: 2018-05-01 to 2018-10-31

The eConfidence team
Expert Seminar
Comment researcher Svjetlana Kolic
School of Empathy screenshot
eConfidence concludes
eConfidence cover
Project poster
Go Online screenshot
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