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Developing Computer Vision and Artificial Intelligence for best-quality and cost-effective live sports production and distribution

Project description

Live sports broadcasting gets augmented

Next time you watch a live sports event on TV, take a moment to consider what is going on behind the scenes. Not many realize that live sports production is complicated and expensive. In fact, It's one of the most technically challenging assignments for any production crew. The EU-funded OZeye project will provide the technology to make sports production less infrastructure demanding and less costly. The project aims to develop an automated system that includes software technologies to remotely control robotic cameras and allow unmanned production of football games. This new broadcasting platform is powered by augmented reality technology to recreate the atmosphere of a live football game realistically. What is more, contrary to the current situation, OZeye will give thousands of local football clubs in Europe the opportunity to have their matches produced and broadcasted; easily and affordably.

Objective

OZ Sports has pioneered a production and broadcasting platform called OZeye, by using cutting-edge software technologies to remotely control camera robotics, and to enable unmanned production of football games to convert them into multi-formatted video streams for various platforms. Our automated solution results in 90% cost savings while providing 4K/UHD video quality that exceeds state-of-the-art. Our broadcasting ecosystem incorporates an experience-rich environment, where football fans connect using their mobile devices. This experience-rich ecosystem will generate fan engagement and adherence to the platform, powered by Augmented Reality technology to recreate a realistic atmosphere of attending a live football game. Today’s production and broadcasting solutions are a perfect fit for the best sponsored and monied football leagues and clubs of Europe - less than 1% off all the football played on the continent. This leaves at least 11,900 European clubs without an opportunity to grow their fan base and earn revenues to auto fund their development. OZeye gives these local clubs the means to produce and broadcast their football matches to a worldwide audience. Our broadcasting platform opens the doors for any fan anywhere to watch their team at their leisure and convenience for the first time ever.
Recently, we have seen the rise of digital broadcasters, though they still target the same segment of footballing leagues as the traditional linear TV networks had done before them for the past decades. If some of them incorporate automation in their production, they still do not provide a better-quality result for the viewing public, which we do, by addressing the whole value chain is what makes OZeye different.
By the fourth commercialization year, we expect to install OZeye at 907 venues, which translate into 60+ leagues, generate a revenue of 84,436,000€ and create 138 jobs position to thrive in sports media and continue disrupting the sector.

Fields of science (EuroSciVoc)

CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.

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Programme(s)

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Topic(s)

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Funding Scheme

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SME-2 - SME instrument phase 2

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Call for proposal

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(opens in new window) H2020-EIC-SMEInst-2018-2020

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Coordinator

OZ EHF
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 2 393 415,50
Address
SKALHOLTSSTIG 7
101 REYKJAVIK
Iceland

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SME

The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.

Yes
Region
Ísland Ísland Höfuðborgarsvæði
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
Links
Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 3 419 165,00
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