For upper limb amputees the rehabilitation journey is complex, long and fragmented leading to suboptimal prothesis use and even abandoning prosthetic solutions. This of course impacts the amputees well being and health. Successful rehabilitation and training of prosthetic use is important for amputees to participate in daily life. The OneHand project aims to facilitate the rehabilitation and training process by means of an innovative Virtual Reality training game and standardised procedures for training and rehabilitation. Together they will create a more efficient and motivating journey for the users, leading to better prothesis use better quality of life for upper limb amputees.
The amendment to the project has strategically redirected our focus towards the development of the VR Training solution and the establishment of comprehensive Rehabilitation guidelines and standardization procedures. This shift has led to the exclusion of further advancements in prosthetic device development from the project scope. Despite this change, we are confident that the VR training platform will significantly enhance the rehabilitation and training processes for upper-limb amputees.
- Enhanced Training Efficiency and Cost Reduction: The VR training solution is designed to streamline the rehabilitation process, potentially reducing both the time and costs associated with traditional prosthetic training methods. This efficiency is achieved through the platform's advanced features and high level of usability, which have been rigorously validated.
- Validation and Positive Feedback: The platform has received positive feedback from both users and clinicians, indicating its effectiveness and user-friendliness. External reviews have further underscored the added value of this innovative solution, enhancing its credibility and anticipated impact in the field of rehabilitation.
- Commercialization Challenges and Strategies: While there are challenges in commercialization, such as the limited market size and the inability to classify the product as a medical device, these are offset by the significant time savings and improved quality of training. These factors are expected to lead to a promising return on investment for clinics and therapists.
- Market Expansion and Educational Integration: By positioning the VR platform not only as a prosthesis training tool but also as a comprehensive VR Prosthesis Experience for educational institutions, we anticipate an expanded market reach.
In conclusion, the VR training platform is a comprehensive training solution that promises to revolutionize the way myo-controlled prostheses are taught and mastered, delivering tangible benefits to patients, therapists, and healthcare providers alike.