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Visual and textual content re-purposing FOR(4) architecture, Design and video virtual reality games

Project description

Novel multimedia content analysis and integration for the creative industries

In the world of architecture, video games creation, and design, professionals often face the daunting challenge of finding innovative ideas and inspiration. The lack of efficient ways to exploit vast amounts of online visual and textual content hinders the creative process. In response, the EU-funded V4Design project will develop a platform to provide designers of all expertise levels with the necessary tools to simplify and enhance their creative phase. It will reuse and repurpose online visual and textual content in a way that revolutionises the design industry. Specifically, it will acquire and intelligently analyse data from various sources, including movies, documentaries, paintings, images, and textual documents. V4Design will develop a comprehensive data collection, analysis and retrieval tool.

Objective

V4Design will develop a platform that provides architects, video game creators and designers of any expertise with innovative tools necessary to enhance and simplify the creative phase of the designing process. The main idea behind V4Design is to reuse (i) visual: movies, documentaries paintings and images from other artwork and (ii) textual content: from textual documentations in films, critics, catalogues, museum guides, and re-purpose it in order in a way that will be useful for architecture and video game designers.
To this end, V4Design will develop a data collection and retrieval tool that will gather data from content providers and crawl on-line art libraries, in order to extract 3D and VR representations from objects, buildings and cityscape environments. Additionally, V4Design will introduce innovative design tools to architects, designers and video game creators that will leverage visual and textual ICT technologies: (i) extract a specific historic era’s artistic or aesthetic style, localize buildings and art-objects in visual data, (ii) generate personalized summaries of the retrieved commentaries, reviews, critics, etc. on the visual content, and (iii) enhance all the above with semantic knowledge, smart indexing and retrieval capability.
By this way, the creative phase of the design process will be greatly enhanced. Past aesthetic trends and SoA design knowledge would be easily reused, fully leveraging the skills, competencies and talent of designers and allowing them to explore and create new realms. A very rich source of inspiration will be also provided by textual summaries derived from the reflections on the analyzed artwork tuned to designers’ interests and profiles.

Fields of science (EuroSciVoc)

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Keywords

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Programme(s)

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Topic(s)

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Funding Scheme

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RIA - Research and Innovation action

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Call for proposal

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(opens in new window) H2020-ICT-2016-2017

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Coordinator

ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 681 250,00
Address
CHARILAOU THERMI ROAD 6 KM
57 001 THERMI THESSALONIKI
Greece

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Region
Βόρεια Ελλάδα Κεντρική Μακεδονία Θεσσαλονίκη
Activity type
Research Organisations
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Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 681 250,00

Participants (11)

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